AI Insights · Timothy · July 2024
Top 5 Sandbox-like Games in Saudi Arabia Q2 2024
Explore the performance of the top five sandbox-like games on a unified platform in Saudi Arabia for Q2 2024, with insights on downloads, revenue, and active users.
In the second quarter of 2024, the top sandbox-like games on a unified platform in Saudi Arabia showcased diverse performance trends in terms of downloads, revenue, and active users. Here, we delve into the specifics for each of the top five games, based on data from Sensor Tower.
Roblox saw a notable fluctuation in weekly revenue, peaking at approximately $525K in the second week of April and hitting a low of around $238K in the week of May 20. Downloads also varied, with a high of around 110K in mid-June and a low of about 61K in late April. Active users demonstrated a steady increase, growing from 1.76M in early April to over 1.92M by the end of June.
Minecraft experienced more stable revenue patterns, with the highest weekly revenue around $22K in the last week of June. Downloads showed a gradual increase, starting at 16K in early April and reaching nearly 24K by mid-June. Active users also rose steadily, from 252K in early April to approximately 292K by the end of June.
IMVU: 3D Avatar Creator & Chat had a varied revenue trend, peaking at around $3.6K in the last week of June. Downloads were relatively low but saw a slight increase towards the end of the quarter, with a high of 871 in mid-June. Active users fluctuated but ended the quarter with a slight increase from 4.7K in early April to around 4.9K by the end of June.
PK XD: Fun, friends & games showed a consistent increase in weekly revenue, peaking at approximately $3K in mid-June. Downloads also saw significant growth, reaching a peak of around 15K in late May. Active users remained relatively stable, fluctuating around the 130K mark throughout the quarter.
ZEPETO: Avatar, Connect & Live experienced a steady revenue flow, with a peak of around $3.2K in the last week of June. Downloads increased gradually, hitting nearly 4K in the last week of June. Active users remained stable, with minor fluctuations, ending the quarter at approximately 54.6K.
For more detailed insights and data, visit Sensor Tower.